The Legend of Zelda Ocarina of Time Review

1998 video game

0000 video game

The Legend of Zelda:
Ocarina of Time
A sword and shield - the latter which bears both the three triangles of the Triforce and the bird-like Hyrule crest—are positioned behind the game's title.

Due north American box art

Developer(s) Nintendo EAD
Publisher(s) Nintendo
Manager(s)
  • Toru Osawa
  • Yoichi Yamada
  • Eiji Aonuma
  • Yoshiaki Koizumi
  • Toshio Iwawaki
Producer(due south) Shigeru Miyamoto
Developer(s) Kenzo Hayakawa
Artist(s)
  • Yoshiaki Koizumi
  • Yusuke Nakano
Writer(s)
  • Toru Osawa
  • Kensuke Tanabe
Composer(s) Koji Kondo
Serial The Legend of Zelda
Platform(s)
  • Nintendo 64
  • GameCube
  • iQue Histrion
Release

November 21, 1998

  • Nintendo 64
    • JP: November 21, 1998
    • NA: November 23, 1998
    • Eu: December eleven, 1998
    • AU: Dec 18, 1998
  • GameCube
    • JP: Nov 28, 2002
    • NA: February 18, 2003
    • PAL: May 3, 2003
  • iQue Player
    • CHN: November 18, 2003
    [1] [2]
Genre(s) Action-adventure
Mode(south) Unmarried-role player

The Legend of Zelda: Ocarina of Time [a] is an activity-gamble game adult and published past Nintendo for the Nintendo 64. Information technology was released in Japan and North America in November 1998, and in PAL regions the following calendar month. Ocarina of Fourth dimension is the fifth game in The Legend of Zelda series, and the first with 3D graphics.

Information technology was developed by Nintendo EAD, led by five directors including Eiji Aonuma and Yoshiaki Koizumi, produced by series co-creator Shigeru Miyamoto, and written by Kensuke Tanabe. Veteran Zelda series composer Koji Kondo created the musical score. The thespian controls Link in the fantasy land of Hyrule on a quest to stop the evil male monarch Ganondorf, by traveling through time and navigating dungeons and an overworld. The game introduced features such every bit a target-lock system and context-sensitive buttons that take since go common in 3D run a risk games. The player must learn to play numerous songs on an ocarina to progress.

Ocarina of Fourth dimension received widespread acclaim from critics and consumers and won several awards and accolades, who praised its visuals, sound, gameplay, soundtrack, and writing. It has been ranked by numerous publications as the greatest video game of all fourth dimension, and is the highest-rated game of all time on the review aggregator Metacritic. It was commercially successful, with more than than seven million copies sold worldwide. In the United States, information technology received more than three times more pre-orders than any other video game at the time, and was the best-selling game of 1998 in the land.

A direct sequel, The Legend of Zelda: Majora's Mask, was released in 2000. Ocarina of Time has been re-released on every 1 of Nintendo's home consoles since and on the iQue Histrion in Communist china. An enhanced version of the game for the Nintendo 3DS, The Legend of Zelda: Ocarina of Fourth dimension 3D, was released in 2011. Chief Quest, an alternative version of the game including new puzzles and increased difficulty, is included in 1 of the GameCube releases and the 3D version.

Gameplay [edit]

The child version of the game's protagonist, Link, stands in Hyrule field wearing his distinctive green tunic and pointed cap. In each corner of the screen are icons that display information to the player. In the upper left-hand corner, there are hearts, which represent Link's health, in the lower left-hand corner is a counter that displays the number of Rupees (the in-game currency) possessed by the player. There is a mini-map in the lower right-hand corner, and five icons in the upper right-hand corner, one green, one red, and three yellow, which represent the actions available to the player on the corresponding buttons of the N64 controller.

The player navigates the vast Hyrule Field, the central hub of the earth. The on-screen display shows actions mapped to context-sensitive buttons.

The adult version of Link, armed with a sword and shield and wearing a green tunic, is fighting a bipedal wolf in front of the Forest Temple. Link's fairy companion, Navi, has turned yellow and hovers above the creature, which is now surrounded by yellow crosshair-like arrows.

When the player uses Z-targeting, the view shifts to a letterbox format and arrows bespeak the targeted enemy. The actor can then circumvolve strafe around the enemy to keep their sight on them. In this detail screenshot, Link is fighting a Wolfos at the entrance to the Forest Temple.

The Legend of Zelda: Ocarina of Time is a fantasy action-take chances game set in an expansive environment.[3] The histrion controls series protagonist Link from a third-person perspective in a three-dimensional globe. Link primarily fights with a sword and shield, but can also use other weapons such every bit projectiles, bombs, and magic spells.[4] : 22–25 The control scheme introduced techniques such every bit context-sensitive deportment and a targeting system chosen "Z-targeting",[5] [b] which allows the role player to have Link focus and latch onto enemies or other objects.[iv] : 11–12 [c] When using this technique, the camera follows the target and Link constantly faces information technology. Projectile attacks are automatically directed at the target and do not require manual aiming. Context-sensitive deportment allow multiple tasks to exist assigned to 1 button, simplifying the command scheme. The on-screen display shows what will happen when the push is pushed and changes depending on what the character is doing. For example, the same button that causes Link to push a box if he is standing next to it will have him climb on the box if the analog stick is pushed toward it.[5] Much of the game is spent in battle, but some parts require the use of stealth.

Link gains new abilities by collecting items and weapons found in dungeons or in the overworld. Not all are required—Ocarina of Time has several optional side quests and minor objectives that the histrion can choose to complete or ignore. Completing the side quests normally results in rewards such as new weapons or abilities. In one side quest, Link trades items he cannot use himself among non-player characters. This trading sequence features ten items and ends with Link receiving an detail he can use, the two-handed Biggoron Sword, the strongest sword in the game. In another side quest, Link can acquire a horse. This allows him to travel faster merely attacking while riding is restricted to arrows.[4] : 38

Link is given an ocarina almost the offset of the game, which is later replaced past the Ocarina of Time. Throughout the game, Link learns twelve melodies that allow him to solve music-based puzzles and teleport to previously visited locations.[4] : 30 The Ocarina of Time is also used to claim the Master Sword in the Temple of Time. When Link takes the sword, he is transported seven years into the hereafter and becomes an adult. Young Link and adult Link have unlike abilities. For case, only developed Link can use the Fairy Bow, and only immature Link can fit through certain small passages. Later completing certain tasks, Link tin can travel freely between the two time periods by replacing and taking the sword.[8]

Plot [edit]

Setting [edit]

Ocarina of Fourth dimension is set in the fictional kingdom of Hyrule, the setting of about Legend of Zelda games. Hyrule Field serves as the central hub connected to several outlying areas with diverse topography and the races of Hyrule.[4] : 7–eight

Story [edit]

The fairy Navi awakens Link from a nightmare in which he witnesses a human being in black armor pursuing a young girl on horseback. Navi brings Link to the Swell Deku Tree, who is cursed and near death. The Deku Tree tells Link a "wicked human being of the desert" cursed him and seeks to conquer the world, and that Link must stop him. Earlier dying, the Peachy Deku Tree gives Link the Spiritual Stone of the Forest and sends him to Hyrule Castle to speak with Hyrule's princess.[four] : 6

At the Hyrule Castle garden, Link meets Princess Zelda, who believes Ganondorf, the evil sorcerer Gerudo king, is seeking the Triforce, a holy relic that gives its holder godlike ability. Zelda asks Link to obtain the three Spiritual Stones and so he tin can enter the Sacred Realm and claim the Triforce before Ganondorf reaches it.[ix] Link collects the other two stones: the starting time from Darunia, leader of the Gorons, and the 2nd from Ruto, princess of the Zoras. Link returns to Hyrule Castle, where he sees Ganondorf hunt Zelda and her flagman Impa on horseback, like in his nightmare, and unsuccessfully attempts to stop him.[10] Inside the Temple of Time, he uses the Ocarina of Fourth dimension, a gift from Zelda, and the Spiritual Stones to open the door to the Sacred Realm. There he finds the Principal Sword, but equally he pulls it from its pedestal, Ganondorf, having snuck into the Temple after Link, appears and claims the Triforce.[eleven]

Seven years later, an older Link awakens in the Sacred Realm and is met by Rauru, ane of the seven Sages who protects the entrance to the Sacred Realm. Rauru explains that Link's spirit was sealed for seven years until he was sometime plenty to wield the Master Sword and defeat Ganondorf, the sorcerer king of evil, who has now taken over Hyrule.[12] The seven sages can imprison Ganondorf in the Sacred Realm, only five are unaware of their identities as sages. Link is returned to the Temple of Fourth dimension, where he meets the mysterious Sheik, who guides him to free five temples from Ganondorf'south control and allow each temple's sage to awaken.[13] Link befriended all 5 sages as a child: his childhood friend Saria, the Sage of the Forest Temple; Darunia, the Sage of the Fire Temple; Ruto, the Sage of the H2o Temple; Impa, the Sage of the Shadow Temple; and Nabooru, leader of the Gerudos in Ganondorf's absence, the Sage of the Spirit Temple. After the five sages awaken, Sheik reveals herself to be Zelda in disguise, and the seventh sage. She tells Link that Ganondorf's heart was unbalanced, causing the Triforce to carve up into three pieces. Ganondorf acquired only the Triforce of Ability, while Zelda received the Triforce of Wisdom and Link the Triforce of Courage.[14]

Ganondorf appears and kidnaps Zelda, imprisoning her in his castle. The other six sages help Link infiltrate the stronghold; Link frees Zelda after defeating Ganondorf, who destroys the castle in an try to kill Link and Zelda. Afterwards they escape the collapsing castle, Ganondorf emerges from the rubble and transforms into a boar-like beast named Ganon using the Triforce of Ability, knocking the Master Sword from Link's hand; with Zelda'due south help, Link retrieves the Main Sword and defeats Ganon. The seven sages seal Ganondorf in the Dark Realm; yet holding the Triforce of Power, he vows to take revenge on their descendants.[15] Zelda uses the Ocarina of Time to send Link back to his childhood. Navi departs and young Link meets Zelda in the castle garden in one case more than, where he retains cognition of Hyrule's fate, starting with Hyrule's turn down.[sixteen]

Development [edit]

The Nintendo 64 with 64DD attached

Ocarina of Fourth dimension was developed meantime with Super Mario 64 and Mario Kart 64 for the Nintendo 64 (N64) by Nintendo'south Entertainment Analysis & Development (EAD) division.[17] The game had a upkeep in backlog of $12 million.[xviii] More than than 200 people worked on the game.[18]

Originally developed for the 64DD, a disk drive peripheral for the system,[19] [twenty] development was somewhen migrated from disk to cartridge media due to the loftier information performance requirements imposed by continuously reading 500 motion-captured grapheme animations throughout gameplay.[21] Initially planned as a 16-megabyte game, it was later increased to 32 megabytes, making it the largest game Nintendo had created at the fourth dimension.[22] [23] Early in development, the team had concerns about the data storage constraints of the N64 cartridge; in the worst-case scenario, Ocarina of Time would follow a similar structure to Super Mario 64, with Link restricted to Ganondorf's castle as a fundamental hub, using a portal system similar to the paintings that Mario uses to traverse the realm.[24] An idea that arose from this phase of development, a battle with a doppelganger of Ganondorf that rides through paintings, was used as the boss of the Forest Temple dungeon.[24]

While series co-creator Shigeru Miyamoto had been the principal director and producer of Super Mario 64, he was involved in the game's production and at present in charge of five directors by acting every bit a producer and supervisor of Ocarina of Fourth dimension.[25] [26] Different parts were handled by dissimilar directors, a new strategy for Nintendo EAD. 4 or five initial teams grew over time, each working on different basic experiments, including scenario and planning, Link'south actions, transforming classic 2D items into improved 3D course, photographic camera experiments, motion capture, sound, special effects, and the flow of time.[27]

The developers were inspired past chanbara (samurai) sword techniques, equally seen in this photograph.

Although the evolution squad was new to 3D games, assistant director Makoto Miyanaga recalled a "passion for creating something new and unprecedented".[28] Despite the setting being a "medieval tale of sword and sorcery", Miyamoto used the chanbara (samurai) genre of Japanese sword fighting as a model for the game'due south combat and was content with the positive worldwide reception.[29] The development involved more 120 people, including stunt performers used to capture the effects of sword fighting and Link's motility.[30] Miyamoto initially intended Ocarina of Time to be played in a outset-person perspective[31] to enable players to take in the vast terrain of Hyrule Field better and permit the team focus more on developing enemies and environments. The concept was abandoned once the idea of a child Link was introduced, and Miyamoto believed it necessary for Link to exist visible on screen.[32] Originally Z-targeting involved a generic marker, however Koizumi inverse the design to that of a fairy to make it less "robotic". The fairy gained the name of the "Fairy Navigation System" amongst staff, and ultimately, this turned into the nickname "Navi", which in turn resulted in the "birth" of Navi's character. The "nascence" of Navi was a pivotal signal in the story's development.[33]

Some of Miyamoto'south ideas were instead used in Super Mario 64, since information technology was to exist released first.[17] Other ideas were not used due to time constraints.[25] Ocarina of Time originally ran on the same engine as Super Mario 64, but was so heavily modified that Miyamoto considers the last products unlike engines.[34] One major divergence betwixt the two is camera command; the player has a lot of control over the camera in Super Mario 64, merely the camera in Ocarina of Time is largely controlled by the game AI. Miyamoto said the camera controls for Ocarina of Time are intended to reflect a focus on the game's world, whereas those of Super Mario 64 are centered on the graphic symbol of Mario.[25]

Miyamoto wanted to make a game that was cinematic, yet distinguished from films.[25] Takumi Kawagoe, who creates cutscenes for Nintendo, said that his priority was to have the histrion feel in control of the action.[35] To promote this instantaneous continuity of cinematic gameplay, the cutscenes in Ocarina of Fourth dimension are completely generated with existent-time computing on the Nintendo 64 and do not utilise prerendered total-movement video.[25] Miyamoto's vision required this real-time architecture for the full of more than 90 minutes of cutscenes, regardless of whether the console had a vast medium like CD-ROM on which to store prerendered versions.[27] Toru Osawa created the scenario for the game, based on a story idea by Miyamoto and Yoshiaki Koizumi.[36] [37] [38] [39] [40] He was supported by A Link to the By and Link'southward Enkindling script writer Kensuke Tanabe.[xl] [41] Miyamoto said the real-time rendering engine allowed his pocket-sized team of 3 to seven cinematic developers to speedily adjust the storyline and to focus on developing additional gameplay elements fifty-fifty up to the final few months of development, instead of waiting on a repeated prerendering process.[27] The dungeons were designed by Eiji Aonuma.[42]

Music [edit]

Ocarina of Fourth dimension 's music was written past Koji Kondo, the composer in charge of music for near of the games in The Legend of Zelda series.[43] In addition to characters having musical themes, areas of Hyrule are as well associated with pieces of music.[44] This has been called leitmotif in reverse—instead of music announcing an entering graphic symbol, it now introduces a stationary environment equally the player approaches.[45] In some locations, the music is a variation of an ocarina tune the player learns, related to that area.[45]

Across providing a properties for the setting, music plays an integral role in gameplay. The push button layout of the Nintendo 64 controller resembles the holes of the ocarinas in the game,[46] and players must learn to play several songs to consummate the game. All songs are played using the five notes bachelor on an ocarina, although by bending pitches via the analog stick, players can play additional tones.[46] Kondo said that creating distinct themes on the limited calibration was a "major challenge", but feels that the end outcome is very natural.[43] The popularity of Ocarina of Time led to an increase in ocarina sales.[47]

The official soundtrack of Ocarina of Fourth dimension was published by Pony Canyon and released in Japan on December eighteen, 1998.[48] It comprises one compact disc with 82 tracks.[48] A U.S. version was as well released, although with fewer tracks and dissimilar packaging artwork. Many critics praised the music in Ocarina of Fourth dimension, although IGN was disappointed that the traditional Zelda overworld theme was non included.[46] In 2001, three years after the initial release of Ocarina of Time, GameSpot labeled it as one of the tiptop ten video game soundtracks.[44] The soundtrack, at the fourth dimension, was not released in Europe or Australia. In 2011, all the same, a 51-track limited edition soundtrack for the 3DS version was available in a complimentary mail service out through a Order Nintendo offer to owners of the 3DS edition, as an incentive to register the production. The original musical theme for the Burn down Temple expanse was altered before release of the game, due to Nintendo'southward policy of not including real religious references in their products, with the contradistinct theme just removing the chanting samples.[49]

Hero of Time, an orchestral recording of Ocarina of Time 'south score performed by the Slovak National Symphony Orchestra, was released by video game characterization Materia Collective in 2017. A vinyl version was published by iam8bit.[50] It was nominated for "Best Game Music Cover/Remix" at the 16th Annual Game Audio Network Guild Awards.[51]

Release [edit]

Ocarina of Time was showtime shown as a technical and thematic demonstration video at Nintendo'southward Shoshinkai trade show in December 1995.[5] [52] Nintendo planned to release Super Mario 64 as a launch game for the Nintendo 64 and afterward release Ocarina of Time for the 64DD, a disk drive peripheral for the system that was all the same in evolution.[nineteen] [twenty] Problems regarding functioning of the 64DD peripheral led to development being moved from disk to cartridge media,[21] and thus the game would miss its scheduled 1997 vacation season release and was delayed into 1998.[29] They planned to follow its release with a 64DD expansion disk.[53]

Throughout the late 1990s, the Nintendo 64 was said to lack hit starting time-party games. Next Generation wrote that "Nintendo absolutely tin can't afford another holiday season without a real marquee title" and that Zelda was "one of the virtually anticipated games of the decade", upon which the Nintendo 64'due south fate depended.[54] Nintendo spent $10 1000000 on Ocarina of Fourth dimension 's marketing.[55] In March 1998, it was the most anticipated Nintendo 64 game in Nihon.[56] Chairman Howard Lincoln insisted at E3 1998 that Zelda send on time and get Nintendo's reinvigorating blockbuster, alike to a hit Hollywood moving-picture show.[54]

Customers in North America who pre-ordered the Ocarina of Time received a limited-edition box with a aureate plastic card reading "Collector'southward Edition". This edition contained a gold-colored cartridge,[57] a tradition that began with the original Legend of Zelda (1986) for the Nintendo Amusement System. Need was and then nifty that Electronics Bazaar stopped pre-selling the game on November 3, 1998.[58]

Several versions of Ocarina of Time were produced, with later revisions featuring minor changes such as glitch repairs, the recoloring of Ganondorf's blood from crimson to green, and the alteration of the music heard in the Fire Temple dungeon to remove a sample of an Islamic prayer chant.[59] [60] The sample was taken from a commercially available audio library, but the developers did not realize it contained Islamic references. Although popularly believed to have been changed due to public outcry, the chanting was removed after Nintendo discovered information technology violated policy of avoiding religious material,[60] and the contradistinct versions of Ocarina of Time were fabricated prior to the original release.[61]

Rereleases [edit]

Nintendo ported Ocarina of Fourth dimension to its next panel, the GameCube, equally part of The Legend of Zelda: Collector's Edition, a compilation of Zelda games. The port runs at a resolution of 640×480, quadruple that of the original, and supports progressive browse.[59] [62] Another GameCube release included the original game and a second, more hard version titled Master Quest that was included as a pre-order bonus with The Legend of Zelda: The Wind Waker (2002) in Japan and North America[63] and included in GameCube bundles worldwide. It was too given to those who registered certain hardware and software or subscribed to official magazines and clubs.[64] [65] In November 2003, Ocarina of Time was ported to Mainland china'south iQue Player as one of the five games bachelor on its release.[1] [2]

In February 2007, Ocarina of Time was released for the Wii Virtual Console service for 1000 Wii Points.[66] This version is an emulation of the Nintendo 64 version; as controller vibration is unsupported, the "Stone of Agony" item, which employs vibrations via the Nintendo 64 Rumble Pak controller accessory, has no function.[67] A five-minute demo of the game can be unlocked in Super Smash Bros. Brawl (2008). Ocarina of Time was rereleased on the Wii U Virtual Panel worldwide on July 2, 2015,[68] this time including the original controller vibration.[69] It was too released on the Nintendo Switch on Oct 25, 2021 as part of the Nintendo Switch Online subscription service.

Nintendo 3DS remake [edit]

Link swims in the Water Temple while wearing the Zora Tunic, which allows him to breathe underwater.

In June 2011, Nintendo released Ocarina of Time 3D, an enhanced port for the Nintendo 3DS handheld console.[70] Information technology was developed by Nintendo EAD with Grezzo, an independent Japanese studio headed by Koichi Ishii.[70] The game includes Main Quest and adds features including touchscreen and gyroscope controls,[71] a "Boss Claiming" mode,[72] instructional videos to guide stuck players,[73] and a modified version of the H2o Temple with reduced difficulty.[74]

Master Quest [edit]

After completing Ocarina of Time, Nintendo adult a new version of the game for the then-unreleased 64DD peripheral with the working title Ura Zelda,[75] commonly translated as "Another Zelda".[76] Described as a second version of Ocarina with rearranged dungeons,[75] information technology contains new content, some that had been cut from Ocarina due to time and storage constraints.[77] [78] [79] In 1998, Ura Zelda was delayed indefinitely following bug with the development of the 64DD,[78] and was canceled due to the 64DD's commercial failure.[80] In August 2000, Miyamoto stated that Ura Zelda had been finished and that no online functions had e'er been planned.[81]

Ura Zelda was ported to the GameCube in 2002 in Nihon as Zeruda no Densetsu: Toki no Okarina GC Ura ( ゼルダの伝説 時のオカリナ GC裏 ) and in 2003 in North America and Europe as The Legend of Zelda: Ocarina of Time Chief Quest.[75] [lxxx] [82] Co-ordinate to Miyamoto, Ura Zelda was simple to port equally it used few of the 64DD features.[80] Master Quest uses the same engine and plot of Ocarina of Time, but with increased difficulty and altered dungeons and puzzles.[59]

IGN's Peer Schneider gave Principal Quest a mostly positive review, likening the concept to the second quest of the original Fable of Zelda. He felt that some redesigned areas were poorer than the original Ocarina of Time, and speculated that they may have been constructed from "second choice" designs created during evolution. He described the port as graphically improved, but containing no substantial comeback to the frame rate. He as well expressed that controls translated to the GameCube controller felt clumsy. Nonetheless, he summarized Main Quest as a "sweetness surprise for whatsoever Zelda fan" and wrote that he would have recommended it even at full toll.[59] Zachary Lewis of RPG Gamer praised the revised puzzles, which crave precise timing and detect new uses for the Ocarina items, but wrote that players would exist enthralled or frustrated by the increased difficulty.[83]

Reception [edit]

On its initial Nintendo 64 release, Ocarina of Fourth dimension received disquisitional acclaim. Information technology gained perfect review scores from the majority of gaming publications that reviewed it,[84] [111] including Famitsu,[88] Next Generation,[91] Border,[86] Electronic Gaming Monthly,[87] GameSpot,[90] and IGN.[46] The review aggregator websites Metacritic and GameRankings rank the original Nintendo 64 version equally the highest and second-highest reviewed game of all fourth dimension, respectively,[123] [124] with average scores of 99/100 from Metacritic[d] and 98% from GameRankings.[85] [84] The reviews praised multiple aspects of the game, particularly its level pattern, gameplay mechanics, sound, and cine. GameSpot reviewer Jeff Gerstmann wrote that Ocarina of Time is "a game that can't be called anything other than flawless",[90] and IGN called it "the new benchmark for interactive entertainment" that could "shape the action RPG genre for years to come".[46] Editors of GameTrailers called it a "walking patent part" due to the number of features it contains that became "manufacture standard".[125]

The graphics were praised for their depth and detail, although reviewers noted they were not e'er the best the console had to offering. Game Revolution noted the characters' faces, the "toughest graphical challenge on 3D characters", maxim that the characters' expressions and animation featured "surprising grace".[126] IGN believed that Ocarina of Time improved on the graphics of Super Mario 64, giving a larger sense of scale.[46] Impressive draw distances and big dominate characters were too mentioned as graphical highlights.[46] Although excelling in the utilise of color and the visibility and detail of the environment, reviewers noted that some graphical elements of Ocarina of Fourth dimension did not perform besides every bit Banjo-Kazooie,[46] [87] a game released for the same platform earlier that year. IGN said that the frame charge per unit and textures of Ocarina of Time were not as good equally those of Banjo-Kazooie, particularly in the marketplace of Hyrule Castle, which was called "blurry".[46]

Gameplay was generally praised as detailed, with many side quests to occupy players' time. IGN said players would exist "amazed at the detail" of the environment and the "amount of thought that went into designing information technology". IGN praised the cinematics, citing great emotional impact and "flawless camera piece of work".[27] EGM enjoyed that Nintendo was able to take the elements of the older, 2nd Zelda games and "translate information technology all into 3D flawlessly".[87] Nintendo Power cited Ocarina of Fourth dimension, along with Super Mario 64, as two games that "blazed trails" into the 3D era.[127] The context-sensitive control organization was seen as ane of the strongest elements of the gameplay.[46] Reviewers noted that it allowed for simpler control using fewer buttons, but that it occasionally caused the player to perform unintended actions.[5] [46] The photographic camera command was quoted as making gainsay "2nd nature",[46] although the new arrangement took time for the player to go used to.[46] [87]

The game'south audio was generally well received, with IGN comparison some of Koji Kondo'southward pieces to the piece of work of Philip Glass.[46] Many atmospheric sounds and surround sound were designed to effectively immerse the player in the game world. Some reviewers complained that the audio samples used in the game sounded dated;[46] others considered this a benefit, calling them "retro".[126] Game Revolution called the audio "expert for the Nintendo, but not smashing in the larger scheme of things" and noted that the cartridge format necessitated "MIDI tunes that range from fair to terrible".[126] Pitchfork gave the official soundtrack album a 9 out of ten.[128]

Sales [edit]

Assisted by a large marketing campaign, Ocarina of Time was a stiff commercial success. In the United States, over 500,000 pre-orders were placed, more than than tripling the number of pre-orders for any previous video game,[129] for which it was awarded the Guinness Earth Record for Most Advance Orders for a Game.[130] Upon release, more than ane one thousand thousand copies were sold there in less than a calendar week.[101] In 1998, 2.5 million copies were sold, although it was released merely 39 days before the end of the year; it earned $150,000,000 (equivalent to $250,000,000 in 2021) in U.Due south. revenues, higher than any Hollywood pic in the final vi weeks of 1998.[131] It was the best-selling video game of 1998 in the Us.[132] [133] In Japan, 920,000 copies were sold in 1998, becoming the eighth best-selling game of that year;[134] a reported 386,234 copies were sold in its first week in that location, surpassing the 316,000 first-week sales of Metal Gear Solid.[135]

In Europe, information technology was the 5th best-selling game of 1998 with over €39,000,000 or $44,000,000 (equivalent to $73,000,000 in 2021) grossed that year.[136] In the United Kingdom, 61,232 copies were sold during its get-go weekend,[101] becoming the United kingdom'south fastest-selling title up until it was surpassed by Gran Turismo 2 in 2000.[137] By 2000, Ocarina of Fourth dimension had sold seven million cartridges and grossed almost $400,000,000 (equivalent to $670,000,000 in 2021) worldwide.[138] During its lifetime, Ocarina of Time for the Nintendo 64 saw 1.xiv million copies sold in Japan,[139] and 7.half dozen 1000000 copies worldwide.[140]

Awards [edit]

In 1998, Ocarina of Time won the Chiliad Prize in the Interactive Art sectionalisation at the Nippon Media Arts Festival.[100] It won 6 honors at the 2nd Annual Interactive Achievement Awards, including "Game of the Year", "Outstanding Achievement in Interactive Blueprint", "Outstanding Achievement in Software Engineering", "Console Game of the Twelvemonth", "Console Adventure Game of the Year" and "Panel Role-Playing Game of the Twelvemonth", along with a nomination for "Outstanding Achievement in Grapheme or Story Evolution".[99] Electronic Gaming Monthly gave information technology both the editors' option and readers' choice awards for "Game of the Year for All Systems", "Nintendo 64 Game of the Yr" and "Activeness RPG of the Year" as well as the readers' option awards for "All-time Music" and "Best Graphics", and it was runner-upwardly for the reader'southward option "Best Sound Effects" award.[141] Edge gave it the awards for "Game of the Yr" and "Gameplay Innovation" and placed it 2d place for "Graphical Achievement" (behind Virtua Fighter 3tb).[95]

Legacy [edit]

A rendering of the Ocarina of Time

After publication, Ocarina of Fourth dimension was featured on a number of compiled lists of best or most influential games. It was ranked the greatest video game of all fourth dimension past numerous publications including Estimator and Video Games,[103] [104] Edge,[105] [106] [107] [108] Entertainment Weekly,[104] GameTrailers,[104] IGN,[109] [110] Next Generation,[104] Nintendo Ability,[111] [112] [113] Game Informer,[118] Slant,[119] FHM,[120] and PALGN.[122] Information technology also appeared on other lists of greatest games including those of Electronic Gaming Monthly [142] and IGN.[109] [110] [143] [144] The game was placed 2d in Official Nintendo Mag 's "100 greatest Nintendo games of all time", behind merely Super Mario Bros. [145] Game Informer ranked it as its 11th favorite game of all fourth dimension and described information technology as "untouchable".[146] In May 2011, IGN held a tournament-style contest celebrating the 25th anniversary of the original The Legend of Zelda 's release in which fans voted Ocarina of Time the greatest Zelda game; it crush Majora's Mask in the final round.[147] Ocarina of Time has consistently been placed at number i in Edge 's "top 100 games" lists: a staff-voted list in Jan 2000,[105] a staff- and reader-voted list in July 2007,[106] a list of "The 100 Best Games to Play Today" in March 2009,[107] and a 2013 readers' poll selecting the twenty best games released since the magazine's launch in 1993.[108] Edge concluded its 2009 list with, "Ocarina of Time is hither in the list non because Nintendo had the power and wisdom to make a swell game, but because it had the backbone to brand a unique ane."[148]

Reception for the Main Quest and Virtual Console rereleases was positive; while some considered aspects of the graphics and sound to be outdated,[83] [149] most thought that the game had anile well. The Principal Quest version holds an average score of 89.fifty% on GameRankings and 91/100 on Metacritic.[150] [151] IGN said in their review, "Ocarina of Time has anile extremely well",[59] and noted in regard to the game's graphics, "While the textures and models await dated, the game'south wonderful visual presentation stood the test of time." Game Revolution said that although the game has "noticeably aged compared to brand new RPGs ... it's all the same a terrific game", awarding 91 out of 100.[152] In 2007, former GameSpot editor Jeff Gerstmann gave the Virtual Console port eight.9 out of ten, writing, "Even afterwards nine years, Ocarina of Time holds up surprisingly well, offering a lengthy and often-amazing gamble".[67]

In November 2021, enthusiasts fully decompiled the ROM into human-readable C code.[153] In January 2022, a grouping called "Harbour Masters" announced that their PC port was 90% complete.[154] The port was later publicly released in March 2022.[155]

Impact [edit]

The Fable of Zelda: Ocarina of Time 's gameplay arrangement introduced features such as a target lock organisation and context-sensitive buttons that have since become common elements in 3D adventure games.[5] [156]

Multiple members of the video game industry have expressed how the game impacted them and the industry. Rockstar Games vice president of creativity Dan Houser stated in 2012, "Anyone who makes 3-D games who says they've not borrowed something from Mario or Zelda [on the Nintendo 64] is lying."[157] Rockstar founder and Grand Theft Auto director Sam Houser besides cited the game'due south influence, describing Thousand Theft Auto Iii as "Zelda meets Goodfellas".[158] Ōkami director Hideki Kamiya (Capcom, PlatinumGames) said that he had been influenced past Zelda when he developed Okami.[159] Soul Reaver and Uncharted manager, Amy Hennig (Crystal Dynamics and Naughty Domestic dog), cited Zelda every bit an influence for the Legacy of Kain series, noting Ocarina of Time 's influence on Soul Reaver.[160]

Souls creator Hidetaka Miyazaki (FromSoftware) said "The Fable of Zelda became a sort of textbook for 3D action games."[161] Ico director Fumito Ueda (Team Ico) cited Zelda every bit an influence on Shadow of the Colossus.[162] Darksiders director David Adams (Vigil Games) cited Zelda equally an influence on his work.[163] CD Projekt Red (The Witcher, Cyberpunk 2077) cited Zelda equally an influence on The Witcher series, including The Witcher 3: Wild Hunt (2015).[164] Final Fantasy and The 3rd Altogether managing director Hajime Tabata (Square Enix) cited Ocarina of Fourth dimension as inspiration for the seamless open world of Last Fantasy Xv.[165]

Notes [edit]

  1. ^ Known in Japan as Zelda no Densetsu: Toki no Ocarina (Japanese: ゼルダの伝説 時のオカリナ, Hepburn: Zeruda no Densetsu: Toki no Okarina ) or The Fable of Zelda: Toki no Ocarina (Japanese: The Legend of Zelda 時のオカリナ, Hepburn: Za Rejendo obu Zeruda: Toki no Okarina ).
  2. ^ So named because information technology was executed by the Z push button; Z-targeting is referred to as L-targeting in the GameCube and Nintendo 3DS rereleases.[vi] [seven]
  3. ^ In the GameCube port of Ocarina of Time and the Wii'south Virtual Console version, targeting is done with the Fifty button instead of the Z push button due to the position of the Z button on the GameCube controller and Classic Controller.
  4. ^ The game earned a 'Metacritic: Must-Play' certification in 2018.[85]

References [edit]

  1. ^ a b "iQue PLAYER优惠套装上海试卖,五款精品游戏同步发售!" [iQue Thespian Disbelieve Set Trial Sale in Shanghai, Five High-quality Games Released Simultaneously!] (in Chinese). iQue. Archived from the original on December 25, 2005. Retrieved March 31, 2022.
  2. ^ a b Blevins, Joe (March iv, 2016). "Come across the iQue Histrion, a Nintendo Console That Was Only Available in China". The A.V. Club. M/O Media. Archived from the original on July eleven, 2021. Retrieved March 31, 2022.
  3. ^ "Game Design Essentials: 20 Open World Games". Gamasutra. September 26, 2007. Retrieved July xviii, 2018.
  4. ^ a b c d e f The Fable of Zelda: Ocarina of Time instruction booklet (PDF). United States: Nintendo. 1998. U/NUS-NZLE-The states.
  5. ^ a b c d e "The Essential l Role 40: The Legend of Zelda: Ocarina of Time". 1UP.com. Archived from the original on July 18, 2012.
  6. ^ The Legend of Zelda: Collector's Edition instruction booklet. USA: Nintendo. 2003. pp. 16–17.
  7. ^ The Fable of Zelda: Ocarina of Time/Main Quest educational activity booklet. U.s.: Nintendo. 2003. pp. 14–15.
  8. ^ Hoffman, Christopher (May 2011). "Better Than the All-time". Nintendo Power Mag. No. 267. Future US, Inc. Nintendo Co., Ltd. p. 51. ...the boy hero, now grown into a young man... will continue his quest——riding on horseback, gaining new items....
  9. ^ Nintendo Amusement Analysis & Development (Nov 23, 1998). The Fable of Zelda: Ocarina of Time (Nintendo 64). Nintendo. Princess Zelda: 'You get detect the other two Spiritual Stones! Let's get the Triforce before Ganondorf does, then defeat him!'
  10. ^ Nintendo Entertainment Assay & Development (November 23, 1998). The Legend of Zelda: Ocarina of Fourth dimension (Nintendo 64). Nintendo. Ganondorf: 'Arrrrgh! I lost her! Y'all, over in that location! Little child! You must have seen the white equus caballus gallop by just now ... Which way did it go?! Answer me!! Then, y'all think yous can protect them from me ... Y'all've got guts, kid. Heh heh heh ... Y'all want a piece of me?! Very funny! I similar your attitude! Pathetic little fool! Practice you realize who you are dealing with?! I am Ganondorf! And soon, I will rule the globe!'
  11. ^ Tieryas, Peter. "A Render To The The Legend Of Zelda: The Ocarina Of Fourth dimension Reminded Me Why It'due south Special". Kotaku . Retrieved February four, 2021.
  12. ^ Nintendo Entertainment Assay & Development (Nov 23, 1998). The Legend of Zelda: Ocarina of Time (Nintendo 64). Nintendo. Rauru: 'The Master Sword is a sacred blade which evil ones may never touch on ... Only i worthy of the title of "Hero of Time" tin can pull information technology from the Pedestal of Time ... However, y'all were too young to exist the Hero of Fourth dimension ... Therefore, your spirit was sealed here for seven years. ... Though you opened the Door of Time in the proper noun of peace ... Ganondorf, the Gerudo Male monarch of Thieves, used information technology to enter this forbidden Sacred Realm! He obtained the Triforce from the Temple of Light, and with its ability, he became the King of Evil ... His evil ability radiated from the temples of Hyrule, and in seven brusk years, information technology transformed Hyrule into a earth of monsters.'
  13. ^ Nintendo Entertainment Analysis & Development (Nov 23, 1998). The Fable of Zelda: Ocarina of Time (Nintendo 64). Nintendo. Sheik: 'You must wait for the five temples and awaken the five Sages ... I Sage is waiting for the time of awakening in the Forest Temple. ... Because of the evil ability in the temple, she cannot hear the awakening telephone call from the Sacred Realm ...'
  14. ^ Nintendo Entertainment Assay & Development (Nov 23, 1998). The Legend of Zelda: Ocarina of Fourth dimension (Nintendo 64). Nintendo. Sheik: 'Seven years agone, Ganondorf, the King of Thieves, used the door you opened in the Temple of Time and entered the Sacred Realm. Merely when he laid his hands on the Triforce, the legend came true. The Triforce separated into three parts. Only the Triforce of Power remained in Ganondorf'southward hand.'
  15. ^ Nintendo Entertainment Analysis & Development (Nov 23, 1998). The Legend of Zelda: Ocarina of Time (Nintendo 64). Nintendo. Ganondorf: 'Someday... When this seal is broken.... That is when I will exterminate your descendants!! As long as the Triforce of Power is in my paw...." Zelda: "Thank you, Link... Thanks to yous, Ganondorf has been sealed inside the Evil Realm!'
  16. ^ Nintendo Entertainment Assay & Development (November 23, 1998). The Legend of Zelda: Ocarina of Time (Nintendo 64). Nintendo.
  17. ^ a b "Miyamoto Speaks". Nintendo Ability. Vol. 89. Oct 1996. pp. 64–67.
  18. ^ a b Rich, Jason (November 12, 1998). "Zelda Hits A Bullseye". Chicago Tribune . Retrieved October 31, 2021.
  19. ^ a b Vestal, Andrew; O'Neill, Cliff; Shoemaker, Brad. "The Legend of Zelda: Ocarina of Time". History of Zelda. GameSpot. Archived from the original on February 4, 2013.
  20. ^ a b The Fable of Zelda 64. Gamepro. 1997. p. 102.
  21. ^ a b Iwawaki, Toshio; Aonuma, Eiji; Kawagoe, Takumi; Koizumi, Yoshiaki; Osawa, Toru. "Iwata Asks : The Fable of Zelda: Ocarina of Time 3D : What We Couldn't Practice with The Legend of Zelda: Ocarina of Time" (Interview). Interviewed by Satoru Iwata. Nintendo. Archived from the original on July 25, 2015. Retrieved February iv, 2015.
  22. ^ Ricciardi, John (Nov 1997). "Nintendo Goes Large". Electronic Gaming Monthly. No. 100. Ziff Davis. p. 28.
  23. ^ "Zelda 64 News: The biggest Cartridge Game E'er". IGN. August 21, 1997. Archived from the original on March 30, 2014. Retrieved October 23, 2007.
  24. ^ a b Walker, Matt (June fifteen, 2011). "Ocarina of Time Had Mario 64-Esque Paintings Early in Development". NintendoWorldReport.com. Archived from the original on June twenty, 2011. Retrieved June 21, 2011.
  25. ^ a b c d east "Sensei Speaks". IGN. January 29, 1999. Archived from the original on Baronial xx, 2013. Retrieved May 8, 2008.
  26. ^ "E3: Through the Eyes of Miyamoto Pt. 2". IGN. June eighteen, 1997. Archived from the original on Oct 22, 2013. Retrieved December 17, 2008.
  27. ^ a b c d IGN Staff; Miyamoto, Shigeru (March 18, 1999). "GDC: Miyamoto Keynote Speech". Retrieved Oct 23, 2017.
  28. ^ "Inside Zelda Function 12: The Role of the Sidekick". Nintendo Power. Vol. 203. May 2006. pp. 76–78.
  29. ^ a b Miyamoto, Shigeru. "Iwata Asks: The Legend of Zelda: Ocarina of Time 3D: Mr. Shigeru Miyamoto" (Interview). Interviewed by Satoru Iwata. Nintendo of America, Inc. Archived from the original on July 25, 2015. Retrieved February 4, 2015. And I was actually happy that we hither in Japan could brand a medieval tale of sword and sorcery liked by the people of the world. Despite using a historical drama at Toei Kyoto Studio Park equally reference! (laughs) It was received well overseas.
  30. ^ "The Legend of Miyamoto". Nintendo Power. Vol. 111. August 1998. pp. 52–55. Archived from the original on March 19, 2005. Retrieved April 26, 2014.
  31. ^ Mark Serrels (July 10, 2013). "Why Are You Here? Shigeru Miyamoto And The Ocarina Of Time". Kotaku Australia. Archived from the original on October 2, 2013. Retrieved Oct eleven, 2013.
  32. ^ "Iwata Asks: Link's Crossbow Training". Nintendo of America, Inc. May 8, 2008. Archived from the original on July 25, 2015. Retrieved May 8, 2008.
  33. ^ The Legend of Zelda Encyclopedia. Dark Horse. 2018. p. 241. ISBN978-1-50670-638-two.
  34. ^ "Interview with Shigeru Miyamoto". Nintendo Ability. Nintendo of America. Nov 19, 1998. Archived from the original on June 19, 2004. Retrieved April 26, 2014.
  35. ^ "Inside Zelda Role seven: An Honest Perspective on Hyrule". Nintendo Power. Vol. 198. Dec 2005. pp. &70–72.
  36. ^ "Question and Answer Session with Mr. Miyamoto". Nintendo. Archived from the original on May 30, 1998. Retrieved May 30, 2010. Shigeru Miyamoto: However, the scenario and game modes are only nigh fifty% my idea.
  37. ^ "Interview mit dem Meister". Club Nintendo (in High german). No. Ausgabe 4. Nintendo of Europe GmbH. August 1998. p. 17. Shigeru Miyamoto: Die komplette Story ist von mir. / The entire story is from me.
  38. ^ Kohler, Chris (December iv, 2007). "Interview: Super Mario Milky way Director On Sneaking Stories Past Miyamoto". Wired. Condé Nast Digital. Archived from the original on June 15, 2009. Retrieved June 10, 2010.
  39. ^ "Interview: Nintendo's Unsung Star". Border. Time to come plc. February half dozen, 2008. Archived from the original on August twenty, 2012. Retrieved July 11, 2010.
  40. ^ a b Nintendo Co., Ltd (November 23, 1998). The Legend of Zelda: Ocarina of Time. Nintendo of America, Inc. Scene: staff credits.
  41. ^ "クリエイターズファイル 第101回". Gpara.com. February 10, 2003. Archived from the original on September 30, 2011. Retrieved April 26, 2014.
  42. ^ "Iwata Asks : The Fable of Zelda: Spirit Tracks : The Previous Game Felt Every bit Though We'd Given Our All". Nintendo. Archived from the original on July 25, 2015. Retrieved Oct 18, 2010. Eiji Aonuma: Our start 3D The Fable of Zelda game for the N64 turned out to be The Legend of Zelda: Ocarina of Time. I did some direction on that one, although information technology was only partial: I was in charge of dungeon pattern.
  43. ^ a b "Inside Zelda Part iv: Natural Rhythms of Hyrule". Nintendo Ability. Vol. 195. September 2005. pp. 56–58.
  44. ^ a b Trueman, Doug. "Summit 10 Video Game Soundtracks". GameSpot. p. 11. Archived from the original on Jan 25, 2013.
  45. ^ a b Whalen, Zach (November 2004). "Play Forth — An Approach to Video Game Music". The International Journal of Estimator Game Enquiry. iv (1). Archived from the original on Oct iii, 2006. Retrieved September 24, 2006.
  46. ^ a b c d e f g h i j k fifty m n o p Schneider, Peer (November 25, 1998). "Fable of Zelda: Ocarina of Time review". IGN. Archived from the original on October 9, 2012. Retrieved January 29, 2006.
  47. ^ King, Sharon R. (Feb 15, 1999). "Compressed Data; Can Yous Play 'Feelings' On the Ocarina?". The New York Times. Archived from the original on July 7, 2009. Retrieved August 25, 2009.
  48. ^ a b ゲームミュージック(パッケージ表記ナシ)「ゼルダの伝説・時のオカリナ」オリジナルサウンドトラック (in Japanese). Pony Canyon. Archived from the original on May 8, 2008. Retrieved Apr 17, 2013.
  49. ^ "Nintendo Officially Talks about the Infamous Ocarina of Time Fire Temple Chant". Zelda Informer. Archived from the original on November 23, 2016. Retrieved November 13, 2016.
  50. ^ Crecente, Brian (Dec 8, 2016). "The Fable of Zelda: Ocarina of Time soundtrack vinyl in the works". Polygon. Vocalisation Media. Archived from the original on December 9, 2016. Retrieved Dec 8, 2016.
  51. ^ "2018 Awards". Game Audio Network Guild . Retrieved April 14, 2018.
  52. ^ "Legend of Zelda". Adjacent Generation. No. fourteen. Imagine Media. February 1996. p. 55. Well, the fact is that the videotape sequences shown at Shoshinkai bear very lilliputian resemblance to what the final production volition actually wait like. Spectacular scenes of a surprisingly large Link clad in polished armor are well-nigh likely to end up in cut-scenes rather than representing the actual play.
  53. ^ "Zelda Officially Goes to Cart". IGN. March 7, 1997. Archived from the original on October 25, 2014. Retrieved Apr 23, 2008.
  54. ^ a b "Nintendo 64". Next Generation. No. 44. August 1998. pp. 40–41. Retrieved December xiv, 2015.
  55. ^ Tahmincioglu, Eve (Dec v, 1998). "Zelda". Tampa Bay Times. p. 59. Retrieved December 21, 2021 – via Newspapers.com.
  56. ^ "What Japan Wants". IGN. April 22, 1998. Retrieved Apr 1, 2018.
  57. ^ "Zelda's Future is Gold". IGN. August 26, 1998. Archived from the original on February 20, 2014. Retrieved September 24, 2007.
  58. ^ "Ye Snoozed, Ye Loozed". IGN. November three, 1998. Archived from the original on October 25, 2014. Retrieved September 24, 2007.
  59. ^ a b c d e Schneider, Peer (Feb 27, 2003). "Legend of Zelda: Ocarina of Fourth dimension / Master Quest". IGN. Archived from the original on Jan 29, 2015. Retrieved Feb ane, 2015.
  60. ^ a b Dylan James (May 30, 2012). "Nintendo Officially Talks about the Infamous Ocarina of Time Fire Temple Chant". Zelda Informer. Archived from the original on February 12, 2013. Retrieved February 2, 2013.
  61. ^ Popular-Fiction Episode 9: Burn Temple Chants (Flash video). GameTrailers. February 22, 2011. Archived from the original on January 21, 2013. Retrieved April 27, 2011.
  62. ^ "The Fable of Zelda Collector's Edition". IGN. Archived from the original on September 29, 2012. Retrieved April 23, 2008.
  63. ^ "Zelda Bonus Disc Coming to US". IGN. Dec 4, 2002. Archived from the original on Oct 25, 2014. Retrieved September 24, 2007.
  64. ^ "Limited Edition Zelda in Europe". IGN. April fifteen, 2003. Archived from the original on October 25, 2014. Retrieved September 24, 2007.
  65. ^ "Zelda Bundle at $99". IGN. November 4, 2003. Archived from the original on July thirteen, 2013. Retrieved September 24, 2007.
  66. ^ Surette, Tim (February 24, 2007). "Ocarina of Fourth dimension to blow on VC". GameSpot. Archived from the original on March six, 2012.
  67. ^ a b Gerstmann, Jeff (March 5, 2007). "The Fable of Zelda: Ocarina of Time (Virtual Console) review". GameSpot. Archived from the original on Oct 15, 2007. Retrieved October 27, 2007.
  68. ^ Ronaghan, Neal (July ii, 2015). "This Calendar week in the Nintendo Downloads". IGN. Ziff Davis. Archived from the original on July iii, 2015. Retrieved July iii, 2015.
  69. ^ Town, Jonathan (July iii, 2015). "The Fable of Zelda: Ocarina of Time (Wii U eShop / N64) Review". Nintendo Life. Gamer Network. Archived from the original on July 6, 2015. Retrieved July 26, 2015.
  70. ^ a b "Ocarina of Fourth dimension 3DS Release Dates". N4G Network. Archived from the original on October xv, 2011. Retrieved October 18, 2011.
  71. ^ "Zelda Ocarina of Time 3DS Preview: Everything About This Masterpiece! - All-time Nintendo 3DS Games". Best Nintendo 3DS Games. Archived from the original on October 28, 2014. Retrieved December 31, 2014.
  72. ^ "Master Quest Included In Oot3d, DS News – GamerZines: Free Digital Games Magazines". GamerZines. Archived from the original on November 2, 2014. Retrieved October 10, 2014.
  73. ^ "Boss Mode Coming to Ocarina of Fourth dimension 3D – Nintendo 3DS News at IGN". IGN. Archived from the original on January 29, 2017. Retrieved October 10, 2014.
  74. ^ "Retrospective: The Legend Of Zelda: Ocarina Of Time". Edge. April 21, 2014. Archived from the original on April 23, 2014. Retrieved October 9, 2014.
  75. ^ a b c "IGN: GDC 2004: The History of Zelda". IGN. Archived from the original on February 13, 2015. Retrieved Oct 10, 2014.
  76. ^ IGN Staff (August twenty, 1999). "Gaiden and Ura Zelda Split". Archived from the original on February 20, 2015. Retrieved February 1, 2015.
  77. ^ "Nintendo Sequel Rumblings". IGN. May eleven, 1999. Archived from the original on Feb 20, 2015. Retrieved January 20, 2015.
  78. ^ a b "Zelda DD: The Other Adventure". IGN. Nov 17, 1998. Archived from the original on September 9, 1999.
  79. ^ "Info on Ura Zelda at Unseen64". Unseen 64: Beta, Cancelled & Unseen Videogames!. Archived from the original on May 27, 2013. Retrieved October 10, 2014.
  80. ^ a b c "IGN: Miyamoto and Aonuma on Zelda". IGN. Archived from the original on February 13, 2015. Retrieved October x, 2014.
  81. ^ Miyamoto, Shigeru (August 28, 2000). "Miyamoto Roundtable: Game designer Shigeru Miyamoto talks to the press about Gamecube, N64 and GBA". IGN (Interview). Interviewed past IGN Staff. Archived from the original on August 12, 2016. Retrieved August eight, 2016.
  82. ^ Fahs, Travis; Thomas, Lucas (Baronial 27, 2010). "IGN Presents the History of Zelda". IGN. Ziff Davis. p. 3. Archived from the original on February 24, 2014. Retrieved December xxx, 2015.
  83. ^ a b c Lewis, Zachary. "Fable of Zelda: Ocarina of Time Master Quest - Review". RPGamer. Archived from the original on June xx, 2003. Retrieved Oct 2, 2008.
  84. ^ a b c "The Legend of Zelda: Ocarina of Time reviews". GameRankings. Archived from the original on March 6, 2009. Retrieved November 26, 2008.
  85. ^ a b c "The Legend of Zelda: Ocarina of Time reviews". Metacritic. Archived from the original on November 21, 2010. Retrieved December 20, 2010.
  86. ^ a b "Legend of Zelda: Ocarina of Time review" (PDF). Edge. No. 66. Bath: Future plc. December 1998. pp. 84–87.
  87. ^ a b c d e Huber, Brooks. "Retro Review: Zelda Ocarina of Time". 1UP. Archived from the original on July 15, 2012.
  88. ^ a b "Zelda Receives Highest Ever Famitsu Score". IGN. November 13, 1998. Archived from the original on Oct 11, 2012. Retrieved April 13, 2008.
  89. ^ Airhendrix (November 24, 2000). "Review: Legend of Zelda: Ocarina of Time". gamepro.com. Archived from the original on July 5, 2008.
  90. ^ a b c Gerstmann, Jeff (November 23, 1998). "The Legend of Zelda: Ocarina of Time review". GameSpot. Archived from the original on October 15, 2013. Retrieved January 29, 2006.
  91. ^ a b "Finals". Next Generation. No. 48. Imagine Media. December 1998. pp. 114–116.
  92. ^ "At present Playing". Nintendo Ability. Vol. 114. November 1998. p. 122.
  93. ^ "Nintendo Power Vol. 114, p. 122". Archived from the original on July 24, 2013. Retrieved October x, 2014.
  94. ^ "third CESA Awards". Japan Game Awards. 1998. Retrieved Feb 13, 2012.
  95. ^ a b "File:Edge U.k. 067.pdf - Retro CDN". retrocdn.net.
  96. ^ "1998 Gamers' Choice Awards". Electronic Gaming Monthly. No. 117. April 1999. pp. 107–114 [114].
  97. ^ "Previous Game of the Year Awards". Games. Archived from the original on February 9, 2012. Retrieved Feb thirteen, 2012.
  98. ^ "Overall Best Game of the Year". GameSpot. 1998. Archived from the original on May viii, 1999. Retrieved Feb 13, 2012.
  99. ^ a b "1999 2d Almanac Interactive Achievement Awards". University of Interactive Arts and Sciences. Archived from the original on October 23, 2010. Retrieved January 6, 2009.
  100. ^ a b "2nd Almanac Nihon Media Arts Festival". Japan Media Arts Plaza. Archived from the original on October thirteen, 2007. Retrieved September 20, 2007.
  101. ^ a b c "Zelda Sales Go (Deku) Basics!". Computer and Video Games. No. 207 (February 1999). Emap. Jan 13, 1999. p. 8. Archived from the original on April 4, 2016.
  102. ^ "Home Amusement Awards – Video Games". Entertainment Merchants Clan. Archived from the original on May 2, 2012. Retrieved February 5, 2012.
  103. ^ a b Computer and Video Games, consequence 240, November 2001, pages 59-65
  104. ^ a b c d due east f g h "The All-time Video Games in the History of Humanity". Filibustercartoons.com. Archived from the original on September 21, 2010. Retrieved September 12, 2010.
  105. ^ a b c "The 100 best games of all fourth dimension (Legend of Zelda: Ocarina of Time)" (PDF). Border. No. 80. January 2000. pp. 52–71 (71).
    • Mott, Tony, ed. (2007). Edge Presents The 100 Best Videogames. Future. p. 255. Reprinting material from Edge issue fourscore.
  106. ^ a b c Edge Staff (April 21, 2014). "Retrospective: The Fable Of Zelda: Ocarina Of Time". Border. Future. Archived from the original on April 23, 2014. Retrieved June 1, 2014.
  107. ^ a b c Edge Staff (March 9, 2009). "The 100 Best Games to Play Today". Edge. Hereafter. Archived from the original on March 26, 2012. Retrieved November 21, 2009.
  108. ^ a b c McFerran, Damien (October 24, 2013). "Readers Of Border Consider Ocarina Of Time And Mario 64 To Be The Best Games Of The Last 20 Years". Nintendo Life. Gamer Network. Archived from the original on January 29, 2017. Retrieved September 1, 2016.
  109. ^ a b c "Readers' Picks Tiptop 100 Games: i–10". IGN. 2006. Archived from the original on November 3, 2013. Retrieved Apr 26, 2014.
  110. ^ a b c "1. The Legend of Zelda: Ocarina of Time". Top 100 Games of All Time. IGN. 2008. Archived from the original on Jan two, 2014. Retrieved April 26, 2014.
  111. ^ a b c d "NP Top 200". Nintendo Ability. Vol. 200. February 2006. p. 66.
  112. ^ a b Nintendo Power, result 231, Baronial 2008
  113. ^ a b "Nintendo Power ranks the top 285 Nintendo games of all time". December 26, 2012. Archived from the original on November 2, 2016. , Nintendo Ability, 2012
  114. ^ "All Games By GameStats Score". GameStats. IGN. Feb ix, 2013. Archived from the original on February nine, 2013.
  115. ^ "Leap 2009: Best. Game. Ever". GameFAQs. Archived from the original on January 2, 2016. Retrieved December xiii, 2014.
  116. ^ "Top 100 greatest video games ever made". Gamingbolt.com. GamingBolt. April xix, 2013. Archived from the original on Oct 26, 2014. Retrieved December thirty, 2014.
  117. ^ "Top Games of All Fourth dimension". VideoGamer.com. Archived from the original on August 15, 2011. Retrieved August 15, 2011.
  118. ^ a b GI Pinnacle Ten List, Game Informer, 1999
  119. ^ a b 100 Greatest Video Games of All Fourth dimension Archived 2015-07-12 at the Wayback Machine, Camber, 2014
  120. ^ a b The ten Greatest Games of All Fourth dimension, FHM, 2010
  121. ^ Top 100 Video Games of All Time Archived Oct four, 2017, at the Wayback Machine, Joystik, 2017
  122. ^ a b The Greatest 100 Games E'er, PALGN, 2005
  123. ^ "All-time Video Games of All Time". Metacritic. Red Ventures. Archived from the original on June ix, 2021. Retrieved June x, 2021.
  124. ^ "All Time Best". GameRankings. CBS Interactive. Archived from the original on March 21, 2018. Retrieved June ten, 2021.
  125. ^ "Top Ten Best and Worst Games of All Time". GameTrailers. November 17, 2006. Archived from the original on Baronial xix, 2012. Retrieved January nineteen, 2009.
  126. ^ a b c Baldric. "Without a fairy, yous're not even a existent human". Game Revolution. Archived from the original on July 4, 2013. Retrieved April 9, 2008.
  127. ^ Nintendo Power 250th outcome!. South San Francisco, California: Future US. 2010. p. 48.
  128. ^ Szatan, Gabriel (July 7, 2019). "Koji Kondo: The Legend of Zelda: Ocarina of Fourth dimension | Pitchfork Media". pitchfork.com . Retrieved May thirty, 2021.
  129. ^ Editors, Business. "Nintendo Promises More 'Zelda' on the Style; Retail Shortages of Video Game should exist Rectified Presently." Business concern Wire: 1. November 27, 1998. ProQuest. Web. July 23, 2013.
  130. ^ "Computer Games: Most Advance Orders for a Game". Guinness World Records 2001. Guinness. 2000. p. 121. ISBN978-0-85112-102-four.
  131. ^ "Zelda Breaks All Records". IGN. January 7, 1999. Archived from the original on May nine, 2014. Retrieved September 20, 2007.
  132. ^ "U.S. Top 20 Best-Selling Games in 1995-1999 ranked on dollar sales". Twitter. The NPD Group. January 17, 2020. Retrieved Oct 11, 2021.
  133. ^ The Veronis, Suhler & Assembly Communications Manufacture Forecast. Veronis, Suhler & Associates. 1999. p. 247. While Nintendo 64 titles dominated the superlative-10 best-seller list in 1997, PlayStation software rebounded in 1998, occupying half-dozen of the top-10 spots. Nonetheless, the leader in sales, Legend of Zelda: Ocarina of Time, is the continuation of a popular fantasy series manufactured by Nintendo.
  134. ^ "1998年のコンシューマーゲームソフトの売上Top100" [1998 Consumer Game Software Sales: Top 100]. Dengeki Oh (in Japanese). MediaWorks. Archived from the original on September 21, 2001. Retrieved September 16, 2021.
  135. ^ "N64 saviour gathers momentum" (PDF). Edge. No. 67 (January 1999). United Kingdom: Future plc. Dec 23, 1998. p. xi.
  136. ^ "Milia News; ECCSELL Awards Name Winners". GameSpot. February 12, 1999. Archived from the original on Baronial 30, 1999. Retrieved January 1, 2019.
  137. ^ Schofield, Jack (February 10, 2000). "Games watch". The Guardian . Retrieved November 27, 2021.
  138. ^ Carter, Fleck; Carter, Jonathan (November half dozen, 2000). "New Zelda for N64 leaves them moonstruck". Tampa Bay Times . Retrieved November 22, 2021.
  139. ^ "販売本数ランキング" (in Japanese). ゲームランキング. Archived from the original on April xi, 2008. Retrieved May 28, 2009.
  140. ^ "GDC 2004: The History of Zelda". IGN. March 25, 2004. Archived from the original on November 16, 2013. Retrieved Apr 29, 2008.
  141. ^ "1998 Gamers' Choice Awards" (PDF). Electronic Gaming Monthly. No. 117. Apr 1999. pp. 107–114.
  142. ^ EGM staff (2001). "Electronic Gaming Monthly'due south 100 Best Games of All Time". Archived from the original on June 20, 2003. Retrieved January 2, 2008.
  143. ^ "IGN's Height 100 Games of All Time". IGN. 2007. Archived from the original on August 25, 2013. Retrieved Apr 26, 2014.
  144. ^ "The Top 125 Nintendo Games of All Time". IGN. September 24, 2014. Archived from the original on September 26, 2014. Retrieved September 26, 2014.
  145. ^ E, Tom. "100 Best Nintendo Games — Office Six". Official Nintendo Magazine. Time to come plc. Archived from the original on Oct 30, 2014.
  146. ^ Cork, Jeff (Nov sixteen, 2009). "Game Informer'due south Height 100 Games of All Time (Circa Event 100)". Game Informer. Archived from the original on January nineteen, 2016. Retrieved December 10, 2013.
  147. ^ "Greatest Legend of Zelda Game Tournament - IGN". IGN. Archived from the original on July 27, 2013.
  148. ^ "The 100 Best Games to Play Today". Edge. Vol. 200. Future. April 2009. pp. 59–63.
  149. ^ "Nowadays, OoT is not that practiced". Destructoid. Archived from the original on January 27, 2010. Retrieved February i, 2010.
  150. ^ "The Legend of Zelda: Ocarina of Fourth dimension Main Quest reviews". GameRankings. Archived from the original on March 9, 2009. Retrieved March 4, 2008.
  151. ^ "search results". Metacritic. Archived from the original on December 19, 2010. Retrieved May 7, 2008.
  152. ^ Liu, Johnny (February 3, 2003). "The Legend of Zelda: Ocarina of Fourth dimension Main Quest review". Game Revolution. Archived from the original on July 4, 2013. Retrieved Oct 27, 2007.
  153. ^ Robinson, Andy (Nov 27, 2021). "Zelda 64 has been fully decompiled, potentially opening the door for mods and ports". Video Games Chronicle . Retrieved November 27, 2021.
  154. ^ Robinson, Andy (January 24, 2022). "Exclusive: A fully functioning Zelda 64 PC port is '90% complete'". Video Games Chronicle . Retrieved January 24, 2022.
  155. ^ Robinson, Andy (March 22, 2022). "A full Zelda: Ocarina of Time PC port is now complete and available online". Video Games Chronicle . Retrieved March 23, 2022.
  156. ^ Fahs, Travis (Dec 17, 2008). "IGN Presents the History of Zelda". IGN. Archived from the original on April eight, 2016. Retrieved Jan xvi, 2009.
  157. ^ Houser, Dan (November 9, 2012). "Americana at Its Most Felonious: Q. and A.: Rockstar's Dan Houser on Grand Theft Auto V". The New York Times (Interview). Interviewed by Chris Suellentrop. Archived from the original on November ten, 2012. Retrieved July thirty, 2015.
  158. ^ IGN Staff (September 10, 2001). "Rockstar's Sam Houser Mouths Off".
  159. ^ Jonti Davies (March 2007). "Okami creator 'disappointed' by Twilight Princess". Engadget.
  160. ^ Brandon, Alexander. "Interactive Limerick Cavalcade ane.2". IASIG. Retrieved October 31, 2012.
  161. ^ Mielke, James. "'Dark Souls' Creator Miyazaki on 'Zelda,' Sequels and Starting Out". Rolling Rock. Archived from the original on Oct five, 2016. Retrieved October 6, 2016.
  162. ^ Tim Rogers (October 25, 2005). "Shadow of the Colossus". Insert Credit.
  163. ^ Mahardy, Mike (Feb 19, 2016). "The Legacy of Zelda".
  164. ^ Episode #478 – The Witcher 3: Wild Hunt Interview with CD Projekt Red (48:45)
  165. ^ "Final Fantasy XV inspired by Zelda: Ocarina of Time". PlayStation Universe.

External links [edit]

  • The Legend of Zelda: Ocarina of Time at MobyGames
  • The Legend of Zelda: Ocarina of Time at IMDb

murphyhyderette94.blogspot.com

Source: https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time

0 Response to "The Legend of Zelda Ocarina of Time Review"

Postar um comentário

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel